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Changing the World Game WISH

What's the most fun you ever had creating something in a game that changed the game-world?
This one is tough for me. I haven't GM'd all that much, and most of that has been Amber, so I don't really think that would qualify as a game-world, since the world is up to the GM and players to create as they go along - there's all of shadow for that sort of thing!

So this has to be as a player.

And that makes it even tougher. I don't tend to do big things that change gameworlds. Or even small things. There are tiny things I do that are because I want to explore a particular kind of character. Like making a psionic elf in Lou's Forgotten Realms campaign. Or a half-demon paladin (the good kind) for a later character in the same game.

There is my Amber character I designed (again, for a Lou game) where she had been married and widowed three times before, and wasn't going to go through all that again. She was old but "well preserved," and then in game play, I realized she had fallen in love with Benedict. Which of course, turned out to be perfect, as she was from Avalon and had lost her three husbands to Avalon's wars. Wasn't likely she'd lose HIM this way...

I did convince my husband, when we were creating our game world, that to go by the FR for the number of gods we needed was unnecessary. So we have 6 good/light, 7 neutral/grey, and 6 evil/dark gods in our pantheon (there were two more light/dark gods, one each, but they died long ago), and it was fun to create them. We got stuck on names, so I came up with Names Being Important, so our gods go by titles - The High Lord, the Lady, The Archivist, The Storm King, The Unraveller, the Deceiver. If you know a god's name, you have power over it. So many gods hope that no mortals ever learn their name...

All because we didn't want to have Elhonna, Garl Glittergold, or that poncy Elven god, Corellon Larethian, or to come up with similar names.

If I come up with something else, I'll be sure to add it in.

Comments (2)

I'll recall the nice moment when Your PC changed the world of "Bloody Grievance" with the simple decision (pure guts, I thought at the time) or actually *talking* to Arden, the Dragon of the Kolvir Range, at a critical juncture in the Nemirab/Amber confrontation.

Up to that point, Arden was a quick trip to PC death (if any warriors had been so inclined). Your move opened an entire raft of possibilities that hadn't been there before. I expect it to change the way Part II plays out this year at ACN.

:)

You know, Sierjna did cross my mind as I came up with this. But not knowing there is a sequel (waah! Will not be at ACN this year!), I didn't know if had longer-term effect.

But cool. I really, really loved that game, the character, and the other characters. Was such fun!

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This page contains a single entry from the blog posted on August 26, 2002 1:16 PM.

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